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An Armed Assault is one of the possible Plots in a game of Covert Action. It is one of the rarer plots in the game. This plot is unique in that it features three separate Major Agents, all of whom need to be At Large in order for the Primary Crime to occur. Furthermore, the Mastermind receives a message at the very start of the plot, making him very easy to apprehend. On the other hand, the structure of this plot is quite complex, and apprehending all Participants can be somewhat difficult.

General Plot Overview[]

In an Armed Assault scenario, 7 participants attempt to attack a crowded venue as an act of terrorism. This is performed loosely in three general steps:

The plot begins with a Controller and Paymaster getting in touch with some of the other participants, and informing the Mastermind that the plot is proceeding according to plan.

In the next step, several Minor Crimes are performed to acquire the necessary items and information. A Plotter receives the Attack Plans. A Courier steals a brand new All-Terrain Vehicle which is delivered to the Driver, while an Armorer acquires unregistered weapons and delivers them to the Mercenary. In the meanwhile, funds are withdrawn by a Paymaster and delivered to the Plotter as payment for the operation.

In the third step, all three Major Agents commit the Primary Crime by assaulting the target with force, resulting in bloody carnage.

Mission Sets[]

The Armed Assault plot is quite rare, appearing in only two Mission Sets:

In the Terror Campaign set, the Armed Assault occurs as one of the first two missions. It may or may not occur as the third and final mission of the set - this is yet unconfirmed.

In the Election Campaign set, the Armed Assault will only ever occur as the last (ultimate) mission of the set.

Participants[]

Role Role Arch. Actions
Mastermind Mastermind Receives a message at the very start of the plot, informing him that the mission is underway.
Controller Organizer Begins the plot by contacting the Paymaster and Armorer to explain their tasks.
Contacts the Mastermind to let him know that the mission is in progress.
Later on, hands the Plotter a set of Item Blueprints Small attack plans.
Paymaster Organizer / Paymaster Contacts the Courier and Plotter to explain their tasks.
Withdraw Item Payoff Small funds which are used to pay the Plotter and the rest of his group for their job.
Courier Courier Steals an Item MiscGoods Small All-Terrain Vehicle and files off the serial numbers.
Armorer Minor Agent Acquires unregistered Item SniperRifle Small fully-automatic weapons for the attack.
Plotter Organizer / Major Agent Coordinates the attack plan with the Mercenary and Driver.
Waits to receive the Item Payoff Small Payoff, to distribute to his accomplices.
Passively participates in the terrorist attack on the target.
Mercenary Major Agent Stages a terrorist attack on the target.
Driver Major Agent Stages a terrorist attack on the target.

Items[]

During an Armed Assault plot, four items are created and will move between participants as the plot dictates:

Icon Item Name Sequence of Events
Item Blueprints Mission Plans Appears in the Plotter's possession during a meeting with the Controller.The Plotter retains this item after the Primary Crime and will go into hiding with it.
|Item MiscGoods Jeep Acquired by the Courier in a Minor Crime during the second part of the plot.
Delivered to the Driver sometime afterwards.
The Driver retains this item after the Primary Crime and will go into hiding with it.
Item SniperRifle Weapons Acquired by the Armorer in a Minor Crime during the second part of the plot.
Delivered to the Mercenary sometime afterwards.
The Mercenary retains this item after the Primary Crime and will go into hiding with it.
Item Payoff Payoff Acquired by the Paymaster in a Minor Crime during the second part of the plot.
Delivered to the Plotter sometime afterwards.
The Plotter will try to take this item with him into hiding.

Plot Outline[]

The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.

Activation[]

During this stage, the Controller and Paymaster activate each other as well as several other participants. The Controller also reports back to the Mastermind to let him know the mission is proceeding.

Message Traffic The Controller sends a message to the Paymaster.
 
"The time has come to strike the <Target Facility>. You are instructed to employ mercenaries for this operation."
Message Traffic The Controller sends a message to the Armorer.
 
I have received strike orders from the Controller. You will furnish our operatives with unregistered weapons."
Message Traffic The Controller sends a message to the Mastermind.
 
"Am currently preparing a full report on the attack on the <Target Facility>. I hope that it will be to your satisfaction."
Message Traffic The Paymaster sends a message to the Plotter.
 
"This is an activation order, mission code ALPHA. Unregistered weapons will be provided. Your target is the <Target Facility>."
Message Traffic The Paymaster sends a message to the Courier.
 
"Deliver an unmarked all-terrain vehicle to our transport man."

During this stage, the Mastermind will have completed his mission, and will try to go into hiding unless Arrested. Fortunately this can occur several days after the start of the mission, making this one of the best plots for capturing the Mastermind easily.

Acquisitions[]

During this complicated stage, items and information are acquired and delivered to their final destinations. The Controller begins by supplying mission plans to the Plotter. A Courier steals a Jeep and delivers it to the Driver. An armorer gets his hands on Weapons and delivers them to the Mercenary. Meanwhile, the Paymaster withdraws the Payoff and delivers it to the Plotter.

Meeting The Controller visits the Plotter and delivers the Item Blueprints Small Mission Plans.
 
"Here are the plans for your mission. Follow them to the letter."
Note: This is not a true Handoff, because the Item Blueprints Small Mission Plans item does not exist before this meeting occurs. It will appear suddenly in the Plotter's possession during the meeting.

Minor Crime The Courier acquires the Item MiscGoods Small Jeep.
 
"A new unpainted all-terrain vehicle was stolen from a militia motor pool in <Courier's Location>. Be on the lookout for this vehicle."
Meeting The Courier visits the Driver and delivers the Item MiscGoods Small Jeep.
 
"I think this vehicle will do the job. All registration numbers have been filed off."
Message Traffic The Driver sends a message to the Mercenary.
 
"Vehicle received in good order. Awaiting your attack signal."
Minor Crime The Armorer acquires the Item SniperRifle Small Weapons.
 
"BULLETIN: (InterPol NewsNet) Sources indicate a known <Armorer's Organization> agent recently purchased several unregistered assault rifles on the black market."
Meeting The Armorer visits the Mercenary and delivers the Item SniperRifle Small Weapons.
 
"These are first-quality weapons. They are guaranteed fully-automatic and they are jam-proof."
Minor Crime The Paymaster acquires the Item Payoff Small Payoff.
 
"BULLETIN: (InterPol NewsNet) Funds have been withdrawn from a certain account in the Cayman Islands. We suspect this account belongs to the <Paymaster's Organization>."
Meeting The Paymaster visits the Plotter and delivers the Item Payoff Small Payoff.
 
"This payment is to be shared with your associates as per instructions."
Message Traffic The Plotter sends a message to the Mercenary.
 
"I have received the go code. Proceed with the attack."

By this point, the Controller, Paymaster, Courier and Armorer have fulfilled their mission and will go into hiding if not arrested or turned.

Execution[]

In this stage, all 3 Major Agents commit a Primary Crime together, using the items supplied to them in the previous stage.

Note: All three Major Agents must be At Large for the Primary Crime occur! Also, it will still occur if either or both the Plotter and Driver have been Turned, but Turning the Mercenary will prevent the Primary Crime from occuring.

Primary Crime The Mercenary and Driver assault the target in a bloody terrorist attack, according to plans studied by the Plotter.
 
"BULLETIN: (InterPol NewsNet) Masked gunmen staged a terrorist attack on the <Target Facility> in <Mercenary's Location> today. The gunmen were armed with assault rifles and escaped in an all-terrain vehicle."

At the end of this stage, all three participants remaining will go into hiding unless Arrested or Turned.

Resolution[]

This mission is unique in that it has no Resolution stage. Once the Primary Crime has been committed, any Participant who has not yet gone Into Hiding will attempt to do so immediately.

Scoring[]

This is a list of the points you will be rewarded for performing various actions during the course of the mission.

Action Target Points
Arrests Controller 45
Paymaster 35
Courier 30
Armorer 25
Plotter 35
Mercenary 40
Driver 20
Mastermind 200

Confiscations Item Blueprints Small Mission Plans 50
Item MiscGoods Small Jeep 50
Item SniperRifle Small Weapons 50
Item Payoff Small Payoff 50

In addition, the following failure will increase the Maximum Score by the listed amount of points:

Action Max. Score Increase
Fail to prevent the Primary Crime 400
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