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A DataCrime is one of the possible Plots in a game of Covert Action. A somewhat common plot, the DataCrime is also one of the simplest plots in the game. Its structure is mostly linear, the Participants take a long time to go into hiding, it is easy to delay the plot with Confiscations, and there's plenty of time to catch the Mastermind.

General Plot Overview[]

In a DataCrime plot, 6 participants attempt to hack into a key mainframe computer to steal sensitive information which would help them in future missions. This is performed loosely in four general steps:

The plot begins with several participants planning the operation and getting in touch with some of the other participants.

In the next step, a Board Shark acquires a set of recent passwords for the target mainframe. They are delivered by Messenger to the Hacker who will use them to hack that mainframe. In the meantime, a Paymaster acquires a payoff which he delivers to yet another Courier - this money is later used to pay the Hacker for his efforts.

In the third step, the Hacker commits the Primary Crime by hacking into the target mainframe and acquiring a disk containing sensitive data.

In the final step, the data disk is delivered by Messenger directly to the Mastermind. The Hacker receives payment for his trouble via the other Courier.

Mission Sets[]

The DataCrime plot occurs as part of four different Mission Sets:

The DataCrime may occur either first or second in the sequence in any of these Mission Sets. However, it is most likely to be the first mission of each set. It will never be the third and final mission of any set.

Participants[]

Role Role Arch. Actions
Planner Organizer Begins the plot by contacting the Paymaster, Board Shark and Hacker to explain their tasks.
Paymaster Organizer/Paymaster Contacts the Courier to inform him to stand by to receive a delivery.

Acquires Item Payoff Small a sum of money to pay the Hacker for his work.
Board Shark Minor Agent Retrieves Item Data Small a set of fresh passwords to help with the hacking effort.
Messenger Courier Delivers the Item Data Small Passwords from the Board Shark to the Hacker.

At the end of the plot, delivers the Item Data Small stolen data from the Hacker to the Mastermind.
Hacker Major Agent Uses the passwords to hack into the mainframe and steal some Item Data Small sensitive data.
Courier Courier Delivers the Item Payoff Small Payoff from the Paymaster to the Hacker after his job is done.
Mastermind Mastermind Waits to receive the Item Data Small stolen data at the very end of the plot.

Items[]

During a DataCrime plot, three items are created and will move between participants as the plot dictates:

Icon Item Name Sequence of Events
Item Data Passwords Acquired in a Minor Crime by the Board Shark.

Delivered to the Messenger, and from him to the Hacker.

The Hacker "loses" this item during the Primary Crime.
Item Data Data Disk Acquired by the Hacker during the Primary Crime.

Delivered to the Messenger, and from him to the Mastermind.

The Mastermind will go into hiding with this item if he can.
Item Payoff Payoff Acquired in a Minor Crime by the Paymaster.

Delivered to the Courier, and from him to the Hacker, either before or after the Primary Crime.

The Hacker will go into hiding with this item if he can.

Plot Outline[]

The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.

Activation[]

During this stage, the Organizers activate one and contact nearly everyone else involved in the plot.

Message Traffic The Planner sends a message to the Paymaster.
 
"To further our plan we must access a data file containing <Target Data>. Please help finance these arrangements."
Message Traffic The Planner sends a message to the Hacker.
 
"You must access the data files containing <Target Data> on the <Target Mainframe>. Appropriate passwords will be delivered to you."
Message Traffic The Paymaster sends a message to the Board Shark.
 
"You are instructed to acquire current passwords for the <Target Mainframe>. A courier will arrive shortly to pick up this information."
Message Traffic The Paymaster sends a message to the Courier.
 
"Your services are required to perform a financial delivery. Bring a black leather briefcase."

By this point, the Planner has completed his mission. He will go into hiding if not arrested or turned.

Note: The Planner's second message (to the Hacker) tends to be sent during the second part of the mission rather than the first - giving you more time to observe and apprehend him. However, the exact timing changes from mission to mission, depending both on random chance and on Max's actions.

Acquisitions[]

During this stage, two Minor Crimes are committed, to acquire the Passwords and Payoff. These items travel by Couriers to the Hacker. One item - the Passwords - reaches the Hacker before the stage is completed, and will assist him in perpetrating the Primary Crime.

Minor Crime The Board Shark acquires the Item Data Small Passwords.
 
"Bulletin: (INTERPOL NewsNet) Someone has stolen a set of current password disks for the <Target Mainframe>. All agents are advised to change their passwords."
Meeting The Board Shark visits the Messenger and delivers the Item Data Small Passwords.
 
"I borrowed these password disks from the <Target Mainframe>."
Meeting The Messenger visits the Hacker and delivers the Item Data Small Passwords.
 
"These password disks should allow unrestricted access to the <Target Mainframe>."
Minor Crime The Paymaster acquires the Item Payoff Small Payoff.
 
"Bulletin: (INTERPOL BankWatch) A large quantity of cash has been withdrawn from <Bank's Name> in <Financed Operation's location>. This transaction appears quite suspicious."
Meeting The Paymaster visits the Courier and delivers the Item Payoff Small Payoff.
 
"These funds are to be delivered to our special operative on this project."

By this point, the Paymaster, Board Shark and Messenger have fulfilled their mission and will go into hiding if not arrested or turned.

Execution[]

Primary Crime The Hacker accesses the target mainframe, and acquires the Item Data Small Data Disk.
 
"BULLETIN: (InterPol NewsNet) We suspect unauthorized access to <Target Mainframe> data files containing <Target Data>. Network security is being improved."

No participants complete their missions at this stage.

Resolution[]

In this stage, the Data Disk Item is delivered to the Mastermind by Messenger. This is the only time that the Mastermind is contacted at all during this plot. Also, the Hacker receives the Payoff for his part in the plot.

Meeting The Hacker visits the Messenger and delivers the Item Data Small Data Disk.
 
"Those passwords worked like a charm. I downloaded the <Target Data> onto these disks."
Meeting The Messenger visits the Mastermind and delivers the Item Data Small Data Disk.
 
"Mastermind, here is the data you requested."
Meeting The Courier visits the Hacker and delivers the Item Payoff Small Payoff.
 
"These funds should compensate you for your trouble."

At this point all participants have completed their missions, and will go into hiding if not arrested or turned.

Scoring[]

This is a list of the points you will be rewarded for performing various actions during the course of the mission.

Action Target Points
Arrests Planner 45
Paymaster 35
Board Shark 25
Messenger 30
Hacker 40
Courier 30
Mastermind 200

Confiscations Item Data Small Passwords 50
Item Data Small Data Disk 50
Item Payoff Small Payoff 50

In addition, the following failure will increase the Maximum Score by the listed amount of points:

Action Max. Score Increase
Fail to prevent the Primary Crime 120
Fail to prevent the Item Data Small Data Disk from reaching the Mastermind 280

The highest final score possible for this mission is 1350, before applying Difficulty multipliers.

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